Friday, July 3, 2015

Desert Trek

Another personal painting I just finished today.. It's been great unwinding from work and continuing to experiment with new techniques. Here's a desert trek image, I hope you all enjoy it! Happy 4th of July weekend everyone!! -j

Wednesday, July 1, 2015

Snowy Ruined Cathedral

It's been so hot out lately, so I decided to paint a snowy ruined cathedral to cool down. It's feels good to finally get back to doing some personal paintings. Happy Wednesday everyone~! -J

Sunday, June 28, 2015


                      a personal piece experimenting with different brushes and techniques. 2015

Tuesday, June 16, 2015

CG Waffle Demo

                    Demo I painted live in Seoul Korea at CG Waffles event Global Live Seminar

Friday, May 29, 2015

snowy ruins

                                                    afternoon snowyness. 30 mins

Wednesday, May 27, 2015

Kung Fu Panda , Secrets of the Masters

A few background paintings I did for Kung Fu Panda, Secrets of the Masters. I've been digging a bunch of ol' goodies off my hard drive lately. Layout by: Lorenzo E. Martinez, Art Direction: Max Boas and Nate Wragg. Happy Tuesday everyone!! ©DreamWorks Animation

Tuesday, May 19, 2015

Imaginative environment creation

In this step-by-step tutorial, I will walk you through my process of creating an environment from scratch. The tools I used for this painting are a Wacom Cintiq 22HD, and the latest version of Adobe Photoshop Creative Cloud. With the Cintiq, I am able to both draw and paint similar to the way I work in a traditional setting. In my creative process, I try to stay loose and spontaneous from the very beginning. It’s important to keep in mind my compositional gut checks, and focus on my staging and big reads. In this tutorial, you will see my block-out process, and ending up with continued refinement and tightening up the composition into a finish narrative lighting key. This introductory demonstration is geared towards to the beginner to intermediate artist for creating evocative compositional choices for their image making. I will go into detail with making definitive hierarchical designs by blocking in the general elements of the composition, and working gradually into more specific aspects of the painting. From this tutorial, you will learn more about how to use weights, rhythms, and visual checks, to cross check your proportions, relationships of objects, and the placement of elements I will be designing. This is also a great tutorial for someone beginning with painting in colour. Strap on your seatbelts, let’s begin!

Friday, May 8, 2015

Final Act -Sequence Design Lighting and FX Keys. DreamWorks "Home"

These are lighting and Visual FX keys I did for an early pitch for the Final Act Sequence in DreamWorks Home. The inspiration for the decent of the Gorg Earthcrusher came from Supercell Tornado Clouds. The plow design was a collaboration between myself, Emil Mitev, Simon Rodgers, and Stan Seo. What finally ended up being in the movie was less ominous and foreboding. Thanks for looking!! (c)DreamWorks Animation SKG

Thursday, May 7, 2015

ImagineFX June 2015 - Issue 122

I had the tremendous honor of being featured in June's ImagineFX Issue 122, I'll be diving deep into my process for painting digitally. This issue could be bought here: